Author Topic: (Un)Official Kuvrahk FAQ [Updated 08/21/10]  (Read 56854 times)

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Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ [Updated 08/21/10]
« on: February 22, 2007, 07:57:39 AM »
First of all, welcome!

I know and understand that you're most likely a fan of (or at the very least interested in) the Altermeta universe and, like many others, have come here to learn more about it.

This semi-official Knowledge Base has been assembled for quite some time, originating form a FAQ session on the original forum boards over 5 years ago. This is a collection of information provided by Casey, as well as information contributed by forum members through discussions.

This document is divided into two parts. The first is the Knowledge Base, or a compilation of information about Kuvrahks. This was originally written by ChristianC, based on available information and forum discussion. The second part is a more traditional FAQ, which is more or less dedicated to answering the questions the fans of the series have asked (as well as a place to put things that do not fit into or haven't been worked in to the knowledge base).

To clear up any confusion, I (the collective maintainers of this document) am not Casey, nor do I know everything about Kuvrahks, as I did not create them. If you have questions, feel free to ask them, but please take some things into consideration:

1. If your question has been answered before, it will be ignored and removed during the next clean-up. Easy as that. This thread is meant to be kept clean and easy to navigate.

2. Debates are great. They are the source of much of the information in this document. However please, try not to discuss trivial things such as the average tail-length beyond the initial question. There isn't much to discuss and Casey will most likely come around to answer you soon.

3. If you have a question or you want to contribute your own ideas, feel free. Information can't get added to the FAQ if questions don't get asked. Casey has been known to incorporate user contributions into the official world of Altermeta. So anything and everything is up for discussion and speculation (except for the stuff that has already been finalized by Casey), and if your idea is good, it could possibly become official... But that's up to Casey as this is her creation.

There, that's about it. Hope you'll find this useful and informative. ^^

Originally written by Caz and ChristianC. Minor Proofreading by TheListener. Currently maintained by Sparky.

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« Last Edit: August 21, 2010, 07:44:05 AM by Sparky Bluefang »

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(Un)Official Kuvrahk FAQ [Updated 08/21/10]
« on: February 22, 2007, 07:57:39 AM »

Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ
« Reply #1 on: February 22, 2007, 08:06:34 AM »
Kuvrahks

The Kuvrahk Race branched out from the general dragon race quite a long time ago. It is currently one of the two sentient species that live on the planet Cavris.

The conventional way to pronounce Kuvrahk is koo-vrok. There is also an older and somewhat archaic pronunciation of kuh-vrachk (where the 'ch' is more of a throaty, hacking sound). There is also an alternate shortcut spelling Kuvvie (pronounced koo-vee?).

Anatomy

General

Kuvrahks are, roughly speaking, a species of humanoid dragons. Like humans, they have opposing thumbs, breasts, hair, and most (if not all) of the other major features that the human body has. However, there are, of course, quite a few differences.

Some of the most notable differences are the scaly hide and the presence of a prehensile tail. Kuvvies also have an elongated snout with a jaw-structure designed for an omnivorous diet. The more subtle differences are their 4 digit hands, 3 digit feet, and fin shaped ears.

The average height of a Kuvrahk is about 5 feet 5 inches and the average weight is in the range of 120 to 140 pounds. There are those who are around six feet, which is REALLY tall, and those around three and a half feet, which is really short. For example, Sasha is around 4 feet 2 inches. Don't let their generally small size fool you. While their general build is not very bulky, they are very strong.

The internal structure of Kuvrahks is similar to Humans. All the major structures are the same, they are warm-blooded, and their blood is hemoglobin based (i.e. it's red when oxygenated). The major differences are that Kuvvies are a hermaphroditic race and that their skeletons are comprised of a more flexible cartilage base rather than a calcium base.

And before anyone asks, no, Kuvvies can not regenerate lost limbs.

When compared to humans, Kuvrahks are lighter in body. However, the addition of a tail generally keeps the height-to-weight ratio similar to humans.

Tail

The Kuvrahk tail resembles that of common lizards, being thicker at the base and get slimmer the further away it gets. It is quite muscular, making it somewhat prehensile.

The length the tail is in the range of 50% to 100% of the height.

The tail is usually kept raised above the ground while moving. For obvious reasons, dragging it in the dirt will make it, you guessed it, dirty, and is also a sign of being tired or lazy, sort of like dragging your feet. It is generally frowned upon, although it's usually not such a big deal. Because of their tail, the hipbones of Kuvrahks are slightly different to a humans in that the tail continues to grow out of it, giving them a swing when they're walking.

Caz Edit 08-21-10
The tail comes in handy in some modern times in matters of keeping balance, swimming and using it for aerodynamic turning.  Some of the more 'crotch rocket' type motorcycles have incorporated a long pocket that isn't quite a sail, but comes off the back of the vehicle somewhat.  One simply inserts their tail into it and a slight flex to the left or right adjusts the wind resistance ever so slightly when making turns. (think Cheetah)

And don't even get me started on how much it frees up pilots in planes when you have an additional limb.

Cars are unaffected by this.  One question that's been on a couple of readers minds is: How are cars built to include the tail?  The seats have a dip right at/below the butt, and the back of the seat has a hole (or just a gap in the 'entry' side to the middle) that leads to a pocket for the tail to coil/tuck/stuff in, and also provides protection from people in the back seat from stepping on it.  The designs, styles and comfort levels vary greatly from vehicle to vehicle.

Besides the physical aide in balance, the tail is also useful when it comes to general expression.  Much like a cat or a dog, the tail is key to body language, though sometimes it could be far too subtle for nonkuvrahks to pick up on. Aside from tail position, there are an assortment of slight movements, sways, coils, tip twitches and overall wagging (seen as a rather silly, exaggerated, playful form of happiness) that can alter the mood of an encounter with other individuals.

The tail is very flexible, and takes something seriously horrendously bad to break it.


Wings

Wings have been depicted in a number of ancient forms, from text, drawings, cave paintings, to carvings in temples scattered across Csyelus. However, no physical evidence has ever been found to suggest that Kuvrahks of old ever had wings.

These ancient depictions consistently describe wingspan being from 50% to 100% of body height.

Ears

Kuvrahks have large ears, giving them a higher auditory sense. They are positionable, sometimes fanning out to listen better. Ears are also a very large part of their expression and body language. The usual assumptions of ear positions and how they make an individual appear are all pretty self-explanatory. Lowered ears can represent either a submissive state, fear, or shame. Flared or raised ears can mean dominance, surprise, happiness.

Hands and Feet

All Kuvrahks have four digits on each of their hands and three on their feet. As nature tends to favor symmetry, some theorize that there may be a fourth toe that was absorbed into the side of the foot, and like our tail bone, doesn't really do much good. Although this hasn't been confirmed.

Kuvrahks appear to be plantigrade, meaning that they walk on the flats of their feet. The other option would be digitigrade, but nothing in the comic suggests this.

The Kuvrahks have claws, but they are neither as large, nor as sharp as those of their ancestors the dragons. Claw manicure is common, but there is usually no cutting as they are quite thick. Also, in the claws of most animals there are small veins inside them, making sure the claws doesn't die. It has not been stated that such veins exists in the claws of Kuvrahks, but assuming they are true claws (and not just hardened protein like human fingernails) that they do. Thus, cutting the claws would result in bleeding, which would also be an explanation why it is not done.

Hair

Hair generally only grows on the top of the head, thus there is no body hair. However, some males develop a mane-like growth of hair around the neck, sometimes even down the chin. Unlike human facial hair, the mane is pretty much the same as the hair on the Kuvrahks head, thus making it a bit easier to work with when braiding and decorating, for example.

Refer to The Races for colors. Also note that Markings can affect hair color.

Skin

To a large extent, Kuvrahks are covered with very fine scales. These scales are much smaller and smoother than those traditionally found on reptiles or their ancestral dragons.  They are very soft and to the touch their scaly skin feels somewhat like velvet. The smaller scales allow for their hide to be permeable to fluids, though not to the extent that their bare flesh is,  but sill stand up to more punishment than bare skin could. Despite their permeability, Kuvrahks do not sweat through their scales, but rather through their bare, scaleless skin. The scales are relatively smooth, though they are still somewhat rougher than bare skin.

Scales do in fact shed, though this is not like the way a snake sheds. Rather than all coming off at once, Kuvrahks shed small patches and flakes of scales at a time. As Casey put it:
Quote from: Casey
[shedding] can have an untimely effect on one's social interaction, such as prom night. Having your entire nose suddenly look like its erupting in a mess of shredded off-colored flakes of scales can make the more vain types want to bury their heads in the dirt. So there might be some treatment sold at pharmacies for that.

Scale can basically be any color, except for a few. Absolute black and white are unavailable, though many shades of gray are possible. Gold, Silver and Neon colors are not available. Coloring usually follow race tenancies, so Refer to The Races for specific colors. But, given the interbreeding of some races, and the near non-existent bloodlines of others, it's not surprising to see the lines blurred and dominant colors arise.

Kuvrahks do have parts of their body with bare, exposed skin. A good portion of their ventral side (front/belly), running from the tip of the snout to the tip of the tail, is bare skin as well as the insides of the ears, palms, and the bottom of their feet. A Kuvvie's skin is very similar to that of Humans. It can tan, it is susceptible to thinks such as acne, and can scar easily.

Skin colors are mainly flesh tones that span the spectrum of what is available to humans. A slight faded hue of the individual's scale color is possible to be mixed in with it. Unless drastically different in it's coloration, this aspect is rarely taken into description. General colors are: Tan, Gray, White, and Light yellow.

Albino Kuvrahks do exist, though they are just as rare as albinos in other species. Although, on occasion some just attribute it to Sa'Arthas heritage aside from the pink/purple eyes.

Kuvrahks can get tattooed, however only on the unscaled areas. This is, however, uncommon in modern days, instead favoring non-permanent decorations using some form of makeup. Kuvrahks can also get piercings. There is no reason to believe that the scaled hide can't be pierces as well, though where and why would be completely up to the individual.

Colors are genetic traits, and sometimes this can produce interesting results. Sometimes you may have some faders (like Boo's coloring) where it changes down on the hands or random places. You can end up with diluted less strong colors, but its all dependent on the individual. If both parents are of one scale color, you can probably guarantee the kids are going to be some shade of the same. But its not impossible for two green scales to have a blue scaled kid (or more like turquoise) from a random chromosome rising to the surface through some kind of freak combination of recessive traits.

Markings

All  Kuvrahks have three major markings on their scales and/or skin. One is inherited from each parent, and the third one is uniquely their own. The unique markings are always the one inherited by their children. At birth, they aren't visible, but as time passes, and scales are shed, they become more and more prominent.

All markings, even the unique ones, can be duplicated. They are not necessarily like fingerprints, so two individuals not even related to each other can indeed have the same unique marking come out of nowhere. Now the chances of an individual possessing all three special markings is next to impossible, so even though the unique body marking isn't exactly unique, the combination of markings that are possible can vary indefinitely.

On a seemingly unrelated topic, many Kuvrahks have distinct patterns of color in their hair. These hair patterns are affected by markings on the scalp. So if you were to shave off all of the hair you would find, you guessed it, a marking of the same pattern.

As far as colors go, the sky is the limit here. Typically they are red, blue, purple or shades of green. The markings tend to stand out in color. Though they can be a darker or lighter coloration of the individual's scale colors. It's also important to note that the markings do not all need to be the same color. In fact, each marking could have it's own color.

Markings are not limited to three. In fact some individuals have many more, but only one particular one stands out as the Kuvrahk's unique marking.

There is a classification of a lot of the markings, and there are many that are actually very common.

Sex

To avoid confusion, 'sex' is the classification of organisms based on their reproductive organs and function. 'Gender' is the sexual identity or role in relation to society or culture. Here we will discuss the relatively simple matter of sex. For gender, go to the Gender section.

All Kuvrahks are born intersexed, with out a well defined, prominent, or even identifiable gender. This does not mean Kuvvies are hermaphroditic, it just means that all Kuvvies are born with the potential to be either male or female. Most are already leaning one way or another before birth, through some combination of genetic predisposition, hormones, and environmental conditions. These same influences push an individual one way or another, through sexual maturity.

Once sexually mature, most become firmly set as either male or female. Once these changes happen, they are permanent so Kuvrahks don't naturally switch back and forth during their life time. However, because of this biological flexibility, it may be easier for Kuvvies to switch sexes than Humans, but it is still no trivial feat.

Now, there are cases where an individual remains intersexed despite reaching sexual maturity. Often when this happens, it's just that they've remained sexually undeveloped and ambiguous, such as Sasha, with the potential to swing one way and develop further. But, like humans, it's possible that an individual could develop mixed sexual characteristics, or fully develop both female and male characteristics. However, this does not mean that it's possible to be sexually viable as a true hermaphrodite.

The appearance of sexual androgyny is not helped by the fact that external male and female genitalia appear similar. This is due to the fact that male genitalia is kept inside the body when not in use, which gives males the appearance of having a vaginal cleft when not aroused.

It's possible that 'sexual flexability' is a left-over trait from the beginnings of the species, before the fall of The Dragon. During this ancient time, it may have been possible that all members of the species could produce viable eggs, allowing Kuvrahks to rapidly reproduce. After the fall of The Dragon, many things changed for the Kuvrahks, mostly brought on by the selective breeding and cultural outlook of certain groups of kuvrahks and these changes soon lead to the beginning of the separation of the genders. Over time, the genders continued to separate, leading to what we may consider male and female, and it is safe to assume this process is still happening.

Physiology

Senses

The physical senses of the Kuvrahks are much keener than many other creatures, and they find great pleasure in them, though not quite as much as they did a long time ago. They enjoy music, food, scents and the like much more than humans. Having particularly enlarged snouts, it is very possible, though not confirmed by Caz, that their sense of smell is very keen.

Caz Edit: 08-21-10
Just to confirm things, yes, their senses are more acute that humans.  As dragons their sense of smell is keener, and thus sense of taste is just as keen. Their hearing is naturally better simply from the ear fins, and their eyesight is slightly better in darkness.  Tactile senses are similar to humans.

If I were to toss this into basic D&D terms so that the geek in all of us could understand, kuvrahks have availability to take the "Scent" feat, and like real elves from D&D they have a +2 bonus to Perception checks, and also have lowlight vision.



Gender

To avoid confusion, 'gender' is the sexual identity or role in relation to society or culture. 'Sex' is the classification of organisms based on their reproductive organs and function. Here we will discuss the more complex matter of gender. For sex, go to the Sex section.

When The Dragon was still a big influence over the Kuvrahk race, there was in fact 5 different genders. These were male, female, neutral, androgynous, and transsexual male. In the modern era there is male, female, and androgynous.

Due to the intersexed nature of Kuvvies, it's difficult (if not impossible for non-Kuvrahks) to determine the gender of a Kuvvie until they reach sexual maturity, and even then it's sometimes hard to tell. Until puberty, there isn't much that physically distinguishes the different genders, so behavior is the primary way to guess the gender disposition of an individual. Then, like in humans, puberty is triggered from hormonal changes and genetic predispositions.

Discussing genders is probably best described as a continuum with male on one side, female on the other, and everything in between. Kuvrahks  on the Female end of the spectrum develop larger breasts, wider hips, finer limbs, etc. Kuvvies on the males end are larger, stronger, broader, and so on. However, most Kuvrahks stay fairly moderate on the continuum, meaning that while they express these characteristics, they are not too prominent. Only individuals of Skylord decent fall to either extreme (i.e. bigger breasts, wider hips, more muscular builds), and this is something prized by the race and its descendants.

For how gender plays a role on language, see the Language section.

Casey had the following to say on the ancient genders:
Quote from: Casey
Most of [the neutral] types became priest/shaman types, pushed towards such a profession for their complete lack of 'interest' in society's busy gender labeling and activities. They were individuals who had "totally embraced the Dragon" because they literally had no interest in others, society, except for themselves, and a lot of cases the world around them. They were supposedly 'enlightened' enough to fight back the pressures of parents and society edging towards one of the other four basic genders.

The extremes of the absolute male or female genders were actually in a bit of a minority compared to the other two, the [androgynous] and the 'transsexual male', during that era anyway.

Reproduction

On the original forums, it was voted that Kuvrahks do lay eggs. Users Spiritrunner and Tempest together created what has come to be accepted as the birth-cycle of Kuvrahks.

First of all, Kuvrahks trace their heritage back from dragons, they are magical beings and thus are capable of doing things that might to us seem illogical or strange.

Starting everything, of course, is the sexual act. Despite having somewhat different plumbings than humans, this is done fairly much the same way, though we'll not go further into that.

The total time from impregnation to the egg hatching would roughly be ten months.

The initial stages of pregnancy is quite similar to that of Humans, with the fetus attached to the mother via an umbilical cord, an amniotic sack, and a yolk sack. So yes, Kuvvies do have bellybuttons. While in the womb, the fetus is nourished by the mother while the yolk sack is developed. The gestation process takes about 28 weeks (7 months). Close to the end of this period, a leathery shell begins to form around the fetus, and when the umbilical cord is ultimately disconnected from the mother by the shell, the egg is ready to be laid. From this point on, the fetus is sustained by the normal structures within the egg.

At the time of laying, the egg is roughly the size of a basketball. How could something of that size get passed you might ask? Well the shell is extremely malleable and will only (relatively) harden when expose to air for any extended period of time. As Casey once put it, the egg is much like a giant water balloon, though much more robust. And thus a Kuvrahk mother can handle her egg pretty well herself, and doesn't require much in terms of care, so there's no need to visit a hospital every time an egg is laid.

The fetus continues to develop within the egg for another 10 to 12 weeks. Casey has not given any details on what kind of care is needed, but presumably the egg would need to be kept worm and semi-moist.

Tending to the egg can be minimal, but a moist and clean environment is preferred. Too hot or extremely arid environments might kill the unhatched fetus due to overheating or simply drying out. The shell can absorb some amount of external moisture and air while it's still in it's malleable state. (which is one reason why drying out before it's time can be fatal) Many soon-to-be parents of modern times have fallen into using any number of home or store bought nutrient rich balms and lotions and the like to massage on the egg.

Near the end of it's cycle, the egg will shrink in size and become brittle on it's own regardless of moisturizing. Hatching occurs soon after, which requires little effort than a typical kick from the inside by a nearly born baby.

After hatching, the baby Kuvvie is quite similar to a baby Human, meaning it's completely helpless and will do a lot of growing. This would explain the presence of mammary glands (breasts) on the female Kuvrahks. After laying an egg, a kuvrahk mother's body goes into a state of readiness for the coming months of feeding. While there's a lot of SCIENCE! involved here that isn't explained, approximately 3 months after laying, her body begins to produce milk as a human would shortly after giving birth. It's just timed differently. Unfortunately I don't have the know-how to really explain such a delay, but I'm sure there's a way.


IN SHORT:         
Quote from: Casey

Since the question has been asked repeatedly, the males and females of Kuvrahks are pretty hard to tell apart. To be honest, they all look rather female when it comes to plumbing. Theres just a few more working parts for the males, but those parts are hidden from view. I think that should cover the questions so far.

Ahem... now about the mammary glands in a "reptilian" race, and the whole process they go through when becoming parents. Well, the Kuvrahk gestation is about 7 months. Its quick, its fast, somewhat encumbering, but its quite efficient. They lay a single egg about the size of a basketball (impossible you say? Not when its basically a ginormous gelatinous mass that hardens when exposed to air for an extended length of time) Anyway, another 3 months passes and a young'n hatches.

They are pretty much as helpless as any other newborn, like a Human, so the parents in a major demand when they're born, thus the need to care for them in a mammal kind of way.


Aging

A Kuvrahk typically lives around 150 Cavrisian years, which is about 165 Earth Years, but there are occasions when they actually get as old as 200 (221 Earth Years)! See Time Keeping for more information.

A Kuvrahk who's growing older generally begins to show signs of it to a certain extent, although not quite as much as us humans. Generally, they age gracefully. More often than not, a older Kuvrahk is seen much to the equivalent of human elders, they are respected for their experience, but at the same time, this could also be annoying.
« Last Edit: November 23, 2011, 08:05:32 PM by Noben »

Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ
« Reply #2 on: February 22, 2007, 08:16:48 AM »
The Races

From the beginning, the Kuvrahks were divided into five races, each baring different traits.

Csyelusians

The first, and most common kind of Kuvrahk. Industrious, flexible of mind, relatively diplomatic, the Csyelusians are the majority of the kuvrahk race and their bloodlines are intermingled with nearly everyone in modern times.  Csyelusians are mostly peaceful, with the same tendency towards conflict as humans are capable of.

Scale Color: Greens, Olives, Browns
Eye Color: Green, Brown, Reddish brown, Blue
Hair Color: Brown, Blond, Red, Black

Skylords

The aggressive and short-fused "Dwarven" Kuvrahks branched off from Csyelusians. They are usually taller and stronger, with a commanding presence, which gave then an air of superiority and eventual disdain of their fellow Kuvrahks. Their culture dates back to a time when waging war of the Unseen Enemy from the north was the prevailing purpose in life, so says the Dragon.   Culturally, their beliefs are harsh, war-like, almost Spartan in nature.  They are noble in their own causes, but to an outsider they are difficult to deal with.  Pride is taken in large, strong families, and they believe in the strongest surviving and testing their peers with all sorts of challenges.  Among their own they are close-knit, but distrusting of anyone beneath their status.

Skylord bloodlines are fairly diluted in modern days, but the traits are still very distinct in many individuals. Aside from being larger than average, those with any major amount of Skylord heritage will rarely show any signs of androgyny, even when born. When they mature, they tend to have very distinguished secondary sexual characteristics and clearly defined masculine (heavy build, more body hair) and feminine (bigger breasts, wider hips) qualities. (unlike the Csyelusians, who have a tendency towards slighter builds and androgyny running more common in their genes).

Scale Color: Red, Orange, Brown
Eye Color: Reddish brown, Brown, Dark green or red
Hair Color: Brown, Red, Black

Cliff Angels

The graceful and divine Kuvrahks of the Sky. The Cliff Angels were an initial offshoot of the Skylords shortly after the Dragons Fall. Like the Skylords they believed themselves to be superior with a greater purpose, but found that fulfilling that purpose at the expense of their brethren (the less formidable Cyselusian) was for naught. Because this betrayed the severe xenophobia that the Skylord culture promoted, yhey were outcasts among their own. But the Cliff Angels power was not to be ignored. So over time they became the champions of peace and weren't afraid to exercise that power to Skylord or Csyelusian alike to maintain some semblance of peace.

They have all but vanished in bloodline, either gone or diluted into obscurity within the kuvrahk species. The only remnants of the Cliff Angel existence is in the form of brave souls that take up the banner of the Cliff Angels from other kuvrahk backgrounds to maintain the peace. In modern times 'Cliff Angel' is simply a title that can bring forth laughter from the absurdity of the claim, draw stares of concern for those that fear that a radical who has taken on a burden of insanity for a very extreme cause is in their presence, or gasps in awe at the endeavors and courage to show off the Cliff Angel stance.

Pure-blooded Cliff Angels, when they existed, had:

Scale Color: Gray, White*, Gold*, Light green, Light brown
Eye Color: Any blue, Light green, Grey, Gold* or yellow, 10% chance of Shards**
Hair Color: Csyelusian Colors, Silver*, Gold*

Mystics

The land-living lore-keepers of the Kuvrahks. Legends tell that the Mystics of old possessed strong magical abilities. It's accepted history among the kuvrahk scholars that the Mystic bloodline was separated from the Dragon from the very beginning and were never tainted with his evil. They developed a very different culture that is much older than all the others. It's said that Canas herself was found by Mystics when she was initially banished from the Dragon's presence, and they were the ones that helped her recuperate and return to free their people from the Dragon's influence.

Mystic culture relies heavily on communication, and much study of their nearly lost customs shows that the Mystic culture once possessed a much more acute body language and a sense for non-verbal communication.  It's said that ancient Mystics could carry on conversations with but simple gestures and a nod.  More on this will be revealed in the comic...


Mystics colors tend to be rather... odd in comparison to the other races.

Scale Color: Blues, Teal, Turquoise, Light greens, Other "out there" colors
Eye Color: Nearly any color (usually very bright), 1% change of Shards**
Hair Color: Csyelusian colors, Blue, Red, Purple, Turquoise, Teal, Red, Other sheens

Sa'Arthas

The swamp-dwelling, evil Kuvrahks. Direct creations from the Dragon himself. They were the chosen ones of the Dragon's plan to destroy the Hromwathi and in turn destroy Tiama. They are long gone from the world of Cavris.. Or so the stories say.. More of this MAY be revealed in the comic.

To the Sa'arthas, dying of old age was unacceptable.

Scale Color: Gray, Black and white, Dark hunter green, Dark olive
Eye Color: Typically no iris, Entire eye is red or yellow with black pupil
Hair Color: Black, Gray, White

Because the Sa'Arthas of old varied so much from the common Kuvrahk, it is necessary to put a little more focus on their racial traits.

The Sa'Arthas were equipped with sharp spines placed on strategic parts of their bodies, such as knees, elbows, etc. to further increase their superiority in battle. Also, they generally lay more eggs than the other races. However, their bloodline has long since diluted enough that no Kuvrahk is born with thorns or spines anymore, although the color still exists, Boo being a fine example, her sort being quite rare today.

As a culture, the Sa'Arthas resembled more the hive structure found among certain insects and unlike the rest of the Kuvrahks they were each born into a set social role that they lived throughout their whole life. These roles were:

The Kings

Described to have been between 6.5 to 7 feet tall raptors walking upright, the kings of the Sa'Arthas were aggressive and unintelligent, capable only of primal thoughts and emotions. Fiercely strong and willful, they were most likely dreaded on the battlefield. One couldn't argue with a king, nor could you negotiate, and thus they were generally avoided.

The King's are used once to impregnate a Queen-to-be, and that is it. Without his seed, a Queen's true potential is never actually realized.

Kings are created through a ritual performed by the Sa'arthas Priests. If none are present, lesser Kings can develop on their own, but can never rival the power of a King blessed by the Dragon himself. When the development into a King occurs (from a Noble or Underling "volunteer") [he] falls into a comatose state during which the process where the body changes drastically takes place. Kings were also controlled by a single "trainer" that the King bonds with after coming out of his comatose state. The "trainers" are the only beings that can pacify a Sa'arthas King, even to the point of making them relatively docile. But heaven forbid if someone happens to kidnap that trainer...

The Queens

Where the kings excelled in combat, the queens were the minds of the Sa'Arthas society. They ruled the Sa'Arthas and, like the queens of insects, were the only ones producing offspring. Apparently they were much smaller than even the general Kuvrahk. Not much else is known though.

It's unknown if the Queens and Kings were the only fertile Sa'Arthas. However, the Queen's ability to siphon life energy from their surroundings, including her own people, did cause infertility in the clan members who lived around her.

The Nobles

These were the elite warriors of the Sa'Arthas and probably had enough intelligence to be able to craft and employ tactics in battle, something the kings weren't. It is unclear as of yet if the nobles carried any form of authority beyond the battlefield in the society of Sa'Arthas, whether it would be as advisers to the Queens or perhaps even in councils.

Nobles were allowed to serve as the Queens personal attendants. Unlike the general populace of Sa'arthas, left to fend for themselves in the outskirts of their clan homes, these individuals which were given a much higher level of education, to the point of being civil.

The Underlings

The commoner role of the Sa'Arthas society, the underlings were clearly larger and more physically powerful than the general Kuvrahk, although they were quite lacking in mental ability, naturally due to their worker status. Their lives consisted of cannibalism, death, war and pure wickedness.

Society to the Sa'arthas Underling is nothing but chaos, held together under a mutual respect for the Queen and her personal priests/guards. They were always kept separate from the inner workings of their society, that being the Queen and her group of personal servants, guards and clergy. And when any of the sort came forth to announce anything to the Sa'arthas people, the Underling hordes waited and listened, struggling to discern any words they knew, any blessing that the Queen gave for them to go forth in the name of their god, the Dragon, and slaughter everything they encountered.

Additional Notes

*Colors that no longer exist

**Shards, a very rare trait of the eyes that grants nothing extra. Basically the iris has a crystalline look to it because the muscles are reflective. The chances of an individual of any bloodline in modern Cavris to have Sharded eyes is about 1 in 5 million. Even then its not as pronounced as "legend would tell".

Behavior

Recreation

Foot Racing

Foot Racing is a common sport in the Kuvrahk society as their sleek bodies, large tails and clawed feet make them excellent runners, and races can sometimes be compared to the podracing in Star Wars, fast, intense and action-filled, not to mention full of obstacles.

Running Kuvvie

Swimming

Like many reptiles, the Kuvrahks are excellent swimmers and enjoy it very much.

Sex

Their outlook on having sex is pretty much like human, although the desire to have offspring isn't always active. They are pretty lenient in their views of things like homosexuality and it does occur. They generally tend to stick with the same mate for their whole life, although changing mates is not entirely unheard of.

Family

Like humans, in the very beginning, the Kuvrahks were few enough that there weren't that many groups to begin with. However, as the years passed and the races grew enough to make small communities with close relationships, semi-tribal as it were.

Family life greatly depends on what era in history you're looking at.

The Dragon's Era

The Dragon's Era is pretty self explanatory, it was when he existed and personally ran things. As a Skylord, "family" was simply the military, and only the strongest were allowed to remain as part of the family. Failures were sent "down" to the Csyelusians.

During this time, Kuvrahks were hermaphrodites through and through and so "it takes a village" was the main way to raise the young. Family was a loose term. While ties to a direct descendant were noted, such as parent to child, or sibling to sibling, families were also very open due to the need for survival and sticking together.

The most alien, however, were the Sa'Arthas who lived in groups like insect hives, with strict hierarchy and little tolerance for free thought.

The Reign of Canas

The Reign of Canas was after the Dragon's Fall and when she took over, inheriting the Dragon's power as a mortal-turned-god. During her rule, the Skylords were shoved off to the north and western lands of Csyelus and the Csyelusians took up residence in the central lands. This was when the actual title of Csyelus and Csyelusian came into being.

At this point the Skylords kept their militaristic way of raising the young, with an almost Spartan mentality. The Mystics and the Cliff Angels preferred a clan-like society. Csyelusians began to separate into smaller family groups as their culture spread and numbers increased, which eventually it became as we know as "normal" families in the Modern Times.

The Free Time

The Free Time is just that. Its a large part of Cavris' history that's mostly undocumented. Much like how our own history on Earth has major gaps (took us forever to figure out the pyramids, right?), Csyelus has the same problem. This is also where readers, fans and the like can insert their own flavor into the world. AS LONG AS THE STATUS QUO is kept into modern times. This allows freedom, but doesn't affect the primary history, or the world as it has become. So family units during this time can be anything.

Modern Era

Typical Kuvrahk family is in most ways identical to how human families exist. And like on Earth, there are different restrictions placed on families. In Central Csyelus, two kids is all you get before you get sterilized. Its pretty strict there. Outer Csyelus is more lenient. Large families aren't exactly encouraged, but its to each their own. The average ends up being the 2.4 kids you hear about. They have family lives depending on their region. Some are very family oriented, family proud, or completely ashamed. It depends on the individual and their background.

Food

Although equipped with sharp teeth, the Kuvrahk race is generally considered omnivorous, with some tendencies towards meat. Since they are a highly developed race both physically and mentally, there are the occasional vegetarians too, by choice naturally.

Regardless of the preference, kuvvies love food.  Their heightened sense of taste and dragon-infused attitude towards pleasing the senses grants them a much more demanding variety in their food habits.   Kuvvies can pick up the subtle hints of flavour far more easily than other species. To many outsiders their food could be described as bland, but varied. Raw, perhaps too much for a non-kuvrahks taste, red meat is a delicacy to them.  But that doesn't rule out many kuvs can and do enjoy very spiced and extremely well done steak.



Environmentalism

Initially, most Kuvrahks were quite close to nature and generally cared deeply for it. Forests and mountains were guarded fiercely from harm and the Kuvrahk guardians were often enraged if any of it was destroyed. However, as the years passed on, nature grew less and less interesting as the Kuvrahks found other things to busy themselves with, like culture and civilization. In the modern days, Kuvrahks, much like humans, really don't spend much time on the nature around them and although it's far from impossible that one might stop to admire the beautiful forest or a clear river, they have yet to realize just how much damage they can do.

Phobias/Fears

Acrophobia

Acrophobia would also be an individual thing. Their heightened sense of balance makes them a little less edgy when it comes to heights, so they would probably be more tolerant to heights.

Xenophobia

Say a Human popped up from no where, what would the general reaction be? Well of course they would be xenophobic. Dragons are naturally loners. But civilization and a few historical events have made them a tad more tolerant to other critters. The Hromwathi that live in the northern regions have given them plenty of opportunity to exercise their diplomatic capabilities.

History

With the help, and hindrance, of the Hromwathi, Kuvrahks began to develop in the many facets of science and culture, constantly watched by their wiser mentors who hindered them from learning things not... proper for their young race to know. The five subraces began to live closer to each other, often picking mates from other tribes than their own, and the heritage of them all got slowly mingled. After several generations this lead to the modern Kuvrahk who, with the exception of color and (often) temperament, has no real distinction from one another. There are very few who are even aware of the different races and even fewer who actually cares about it. These days, picking a mate has more to do with emotions and attraction than culture and color.

Religion

Religion is, like in our world, a subject of wide discussion. There are many different belief ranges, some adopted from the more sophisticated Hromwathi culture.

Worship takes place both at home and at churches, just like you see a human doing. And the level of respect between religions is just as recognizable, although far more cooperating since they have a more prominently overriding belief in Canas. There have yet to be any holy wars fought in Canas' name. But the Hromwathi beliefs in Tiama, Ninil and Micid are beginning to leak down, especially in modern times where enlightenment and open mindedness is the key to surviving.

Some very cultish ones worship the Dragon as well.

Hindu/Wicca

Those who followed this faith had a free mindset and considered any gods or deities a part of their own faith, just like the Hindus do, but the major thing of focus was self-reliance and common sense.

Mystics of old mainly fell under this category, and they were said to possess strong magical abilities. Many today try to keep the older traditions alive.

Canasian

In the Canasian faith, as well as in the ancient Hromwathi religion, there are more than just one god. Each of these "gods" have several different facets, depending on what the situation requires and brings. The most important of these are:

Canas

The Legendary Warrior, Saviour of Kuvrahks, Mother of "Dragons", Change.

The Dragon

Evil, the Concept of Greed and Hatred, Secrecy and Doubt, the Great Predator of those who stray far from the Path.

Ninil

Life, Creation, the Mother of the Universe.

Micid

Death, the Taker, Father of All that Ends and Begins.

Tiama

Creator of Cavris itself, Bringer of the Spark of Life, Great Warrior of the City Beyond.

Kuvrahks see Ninil, Micid and Tiama in different ways than the Hromwathi do. Though they are seen strictly as Hromwathian deities, it is not uncommon that the Kuvrahks worship them. Tiama is indeed the creator of the Hromwathi, no one questions that, but many of the Kuvrahk clergy and theologists, and in fact some members of the Hromwathi, are a bit doubtful about whether she did in fact make Cavris. Of course, even discussing this possibility will mark you as a heretic, so the whole matter is kept pretty quiet and only discussed among friends and others trusted.

Just as Tiama is seen as the Hromwathi creator, so is Canas viewed as the sole mother of the Kuvrahks. Technically, she's more of a savior than a mother, and is considered the one that saved the Kuvrahks from the influence of The Dragon. Greed, hatred and jealousy were his trademarks and it was only because of her defeat of these emotions, and The Dragon himself, that the Kuvrahks prospered. Even a large part of the Hromwathi include her in her prayers for this impressive deed. Her actions have survived the test of time.

The Kuvrahks have adopted a system of belief along the lines of science when it comes to the creation of Cavris, which is a source of great unrest with the more mythical Hromwathi. It has been the cause of some tension because theories of creation are pretty heated in general.

They do accept that Ninil and Micid are the Yin and Yang of the universe; the giver and taker of life and all things in balance on the planet. Primarily it's a disputed claim, that the forces of the universe are not some living beings such as gods that keep things going as they are. But ya know... some believers in who have spent their entire lives devoted to their ancient practices have been known to... bend reality one way or the other.

Time Keeping

Kuvrahks adopted their time keeping standard from the Hromwathi approximately 500 years ago. This standard has a 22.5 hour day with 430 days in a year. Hromwathi clocks (now the standard on all of Cavris) have 22 full hours and a half-hour 'void' at midnight. This gap of time on the clock is what the Hromwathi revere as the moment the world and everyone 'reboot' for the next day. This is a strong belief kept alive from legends of mages long ago.

According to Casey, the hours, minutes and seconds are the same on Earth as they are on Cavris. From this we can loosely compare Earth time and Cavris time.

Hours in a Cavrisian year: 22.5 * 430 = 9675
Hours in an Earth year: 24 * 365.24 = 8765.76

A Kuvrahk typically lives around 150 Cavrisian years, which is about 165 Earth Years, but there are occasions when they actually get as old as 200 (221 Earth Years)! However this is not an accurate comparison of lifespans as Humans and Kuvrahks develop at different rates. Kuvrahks develop slower than Humans, approximately proportionally to the lifespan, so the conversions between time and lifespan can be used to correct the developmental age.

One human lifespan = .54 of a Kuvrahk lifespan and one Kuvrahk lifespan = 1.84 human lifespans.

If humans generally reach puberty when they're 12, a Kuvrahk would thus reach the same level of maturity when they're 20 Cavrisian years. When puberty ends, 18, a Kuvrahk would thus be 30 Cavrisian years. Add or subtract a few years to let mother nature have her way and there you have it.

For all those of you who don't think you've got what it takes to calculate developmental ages for your Kuvrahks, the two forum users Octavio and Sparky Bluefang have devised a quick, (mostly)painless method to figure it all out.

You can find it all at the following link: Age/Year Conversions

Language

Coming Soon
« Last Edit: December 17, 2011, 07:58:04 PM by Noben »

Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ
« Reply #3 on: February 22, 2007, 08:27:09 AM »
Standards of Measurement

The metric system is commonly used by the Kuvrahks.

For a useful unit conversion tool, check out this page: Unit Conversions (This is a modified copy of the original page, which I no longer have a link to. I take no credit for it)

Length

Imperial to Metric

1 inch (in) = 2.54 centimeters
1 foot (ft) = 0.3048 meters
1 yard (yd) = 0.9144 metric
1 imperial mile (imp. mile) = 1.6093 kilometers
1 int nautical mile = 1.853 kilometers

Metric to Imperial

1 millimeter (mm) = 0.03937 inches
1 centimeter (cm) = 0.3937 inches
1 meter (m) = 1.0936 yards
1 kilometer (km) = 0.6214 miles
1 metric mile (met. mile) = 6.214 imperial miles

Metric Lengths

1 Metric mile = 10 km = 10.000 m = 100.000 dm = 10.000.000 cm = 100.000.000 mm

Imperial Lengths

1 Imperial mile = 1,760 yd = 5,280 ft = 63,360 in

Mass

Imperial to Metric

1 ounce (oz) = 28.35 gram
1 pound (lb) = 0.454 kilogram
1 stone = 6.3503 kilogram
1 hundredweight (cwt) = 50.802 kilogram
1 long ton (UK) = 1.016 ton

Metric to Imperial

1 milligram (mg) = 0.00004 ounce
1 gram (g) = 0.0353 ounce
1 kilogram (kg) = 2.2046 pounds
1 tonne (t) = 0.9842 ton

Metric Weights

1 t = 1.000 kg = 1.000.000 g = 1.000.000.000 mg

Imperial Weights

1 UK = 20 cwt = 2240 lb = 35840 oz

Hromwathi

An sort of Elf-like creatures sharing their planet with Kuvrahks. They are very advanced in technology and have a recorded history that dates back far beyond any kuvrahk civilization appeared.

Ultimately the Hromwathi are a very patient, long-lived people. They prize philosophy and intellect over conflict but this should not be mistaken for pacifism In fact there are groups of Hromwathi in the northern regions of Vor Del Gost that would love to make war to assert their dominance in the world, as well as some underground organizations that defy the peaceful Hromwathi outlook. The nation of Thursh that borders the Ardura North is one such group that desires power above all else. More will be shared at a later time on the Hromwathi political relations, but all that needs to be known so far is that they generally prefer peace above all else.

Kuvrahk Relations

Neutral would be a good way of putting it. There is a slight amount of racism, with equal amount of hate crimes being done by both sides and a lot of behind the scenes governmental things going on. Miraculously it has not escalated into another race war like so many centuries ago. This can be due to both sides being mutually assured a benefit out of a truce. The Hromwathi provide quite a bit of resources for the kuvrahks, even if it's minimal. Hromwathi historians have a great deal of interest in kuvrahk history, but have found that their draconic neighbors are very protective of their past and even to this day, official visitors are escorted at all times.

Interbreeding

Word from on high is that interbreeding doesn't happen. Whether it's due to physical or genetic incompatibility or poor race relations, it just doesn't happen. So you're not going to see any hybrids running around.

Cavris

Cavris (Kav-Riss) is a planet that is very similar to Earth in many regards. It is about the same size, similar land/water ratio, comparable atmosphere and weather, and has a gravity of 1.0 g. The star Cavris orbits is similar to that of the sun as well.

Cavris has one moon, and rings that could be the remnants of another moon. Despite the rings, there aren't regular meter showers.

Geography

Csyelus (Sigh-Luss, Sigh-looz-ian), the homeland of the Kuvrahks, is south of the Hedus Mountains. The Hedus mountains is the northernmost barrier for Csyelus. The Hromwathi control Vor Del Gost and it's many divisions. This is basically the most of what general Kuvrahks knows. No one, not even Hromwathi, who are not so cold sensitive, can survive up above the Hedus Mountains.

There's a LOT more land out there, but for a few thousand years their race will be content with what they have. The rest of the world is one big dark blot from what telescopic photos from space reveal. It has been hinted that the Hromwathi are responsible for this masking.

Csyelus compared to the U.S.A
More complete map

Geology

As far as features go, there is nothing totally out of the norm, at least not in the known world.

There is no information on the availability of anything along the lines of rare and precious metals and stones.

Flora and Fauna

The sky is the limit on this one. There are plants that attack you as if they are carnivores, vines that move with a mind of their own. But those are the more harsh regions.

Off in the lands far east of Thursh, the Roughs as its called, holds an assortment of "alien" plant-life thats so extensive that only a small percentage has been categorized. Then again, not many can survive far into the Roughs, even with modern technology. Lets just put it this way, this area is rather open when it comes to whats out there, because honestly its so big.

The Black Mist
Rocs

Additional FAQ

These are (some) of the questions that Casey has been forc... err, have received.
« Last Edit: August 21, 2010, 07:38:11 AM by Sparky Bluefang »

Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ
« Reply #4 on: February 26, 2007, 11:30:14 AM »
RESERVED
« Last Edit: November 11, 2007, 08:03:49 AM by Sparky Bluefang »

Offline Sparky Bluefang

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(Un)Official Kuvrahk FAQ
« Reply #5 on: February 26, 2007, 11:30:24 AM »
RESERVED
« Last Edit: November 11, 2007, 08:03:38 AM by Sparky Bluefang »

Offline Sparky Bluefang

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #6 on: March 13, 2007, 06:22:46 AM »
RESERVED
« Last Edit: November 11, 2007, 08:03:15 AM by Sparky Bluefang »

Offline the Lone Knight

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #7 on: April 04, 2007, 11:26:55 PM »
What are the magical limitations of Kuvs, hm? I can imagine the Hromwathi not letting them get too powerful in terms of magical ability... And if Kavrahks can use magic, then in what way?

-Magic items? (Homemade, or imported/traded/stolen from the elves?)
-Natural ability?
-What about other animals with magical ability? (I understand the sky's the limit on this one, but I'm speaking       of critters that the Kuvrahks are aware of, and perhaps living within their own borders.)
-No magic at all?

(Sorry to break the subject on gender, heh. >P)
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Offline Dark Angel

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #8 on: April 17, 2007, 04:35:00 PM »
Getting a little more specific with the Lone Knight's post...

- If Kuvrahks can still do magic, and it is natural, then how often does the ability to do magic pop up?
- How does the power grow? With practice or with age? Do they need to read ancient books, find mentors, or do they learn it naturally?
- Is the ability to do magic frowned upon, for the most part? Or is it a matter of personal belief?
- Is it mainly limited to elemental spells, or are there also spells for teleportation, illusion, working with dreams and mind reading? (Just to name a few...)

And some culture-related questions:

- You've established that the Wiccan religion does exist here, and that magic is possibly rare, but not unheard of in these communities -- so how does it fit into town life? Do they have shops that sell supplies for the up and coming magic user? And my biggest curiosity -- Do they use tarrot cards and such?
- If they do use tarrot cards, were they originally obtained from the Hromwathi? (Meaning, for example that the Death card would be a picture of Micid, the Hromwathi god of death?) Or are there Kuvrahk-based cards that use Kuvrahk gods/goddesses? (Such as Canas for the Empress/Mother card, or such. I know that she's not exactly listed as a 'goddess', but still.)

And I am eager to hear some of the answers to the Lone Knight's questions about magical creatures, as well.

Thanks in advance!
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Offline Sparky Bluefang

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #9 on: April 22, 2007, 05:07:55 AM »
the Lone Knight and Dark Angel, not much at all is known about the magical aspects of Cavris. This isn't something Caz has really elaborated on very much.

We do know:
- the ancient Mystics had magical abilities of some kind
- the Hromwathi are hiding the rest of Cavris from Kuvrahk surveying means, likely by some sort of magic (or at least they are the likely culprits of doing this)
« Last Edit: November 11, 2007, 08:07:26 AM by Sparky Bluefang »

Offline Will Cathers

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #10 on: September 04, 2007, 04:13:47 PM »
How far are the Kuvrahks in technology? Specifically, do they use ballistic or energy weaponry?

How far are the Hromwathi in technology? Specifically, their weaponry, the way they live (I.E. Skyscapers and electricity? Huts and fire?), etc.

Offline Noben

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #11 on: September 04, 2007, 04:31:20 PM »
How far are the Kuvrahks in technology? Specifically, do they use ballistic or energy weaponry?

How far are the Hromwathi in technology? Specifically, their weaponry, the way they live (I.E. Skyscapers and electricity? Huts and fire?), etc.


Technologically speaking, bout 70% of everything kuvrahks know in regards to really modern things comes from the Hromwathi realm, underground trades with black market factions on both sides helps leak a lot of the "illegal" stuff from Vor Del Gost.
Long story there, involving the evolution of the hromwathi, and just how far they've come in technology.

As far as energy weapons are concerned, it is a possibility.  "Magic" powered guns, or the siphoning from sources that go beyond just science has been harnessed into what would be the equivalent of a wand in D&D terms. But usable by anyone who can aim and pull a trigger.  Heh, I guess a good term for it would be "Idiot's Magic".

Ballistics?  Wait till you see T-square's retro-fitted steam-powered ship with its many gadgets of doom...  :P  When dealing with her and what she has to offer I really want the chance to draw something very gritty and heavy.
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Offline Arch

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #12 on: September 09, 2007, 05:19:01 AM »
I'm new here but I have a definite question on Kuvvie anatomy.

No, it's nothing about sex.  Not this first one anyways

Are Kuvrahks plantigrade or digitigrade?  I don't often see their feet but it seems like in the Altermeta comic itself they're digitigrade while in other works like the running image above they seem to be plantigrade...

Now FOR a sex question:

When y'all say that all are herms, but have internal organs...  Does that mean that, internally, all Kuvrahks have ovaries and testes, or simply the potential to develop those?  Does that mean that, ahem, internally, they always have both a penis and vagina, or are those parts developed during puberty/via hormones like listed above?  And IF they always have all those parts, are only some accessible when dealing with a male or female gender?

Bleh, forgive me in advance.  I'm a newbie.

EDIT:  Also, has anyone ever done a reference pic for this race?  Trying to find one has been... difficult.

I've been using the "Man's Shirt" and "Lounging in the Sun" pics for reference so far...
« Last Edit: September 09, 2007, 10:42:00 PM by Arch »

Offline w.h.rad

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Them Bones and Re: feet, references
« Reply #13 on: October 22, 2007, 06:26:42 AM »
I just noticed the portion on Anatomy under General where it mentions the use of a "more flexible cartilage base" for the skeleton, and I'd like to point out some downsides to that.
1.) Cartilage is more difficult to repair than bone.  When cartilage is torn, it's replaced with scar tissue (a much less flexible substance), whereas bone just requires the fixation of more calcium at points of stress.  (See Wolff's law)  This leads to the second point.
2.) Bone acts as storage area for calcium, not only so that it can be used later when needed but to also keep too much calcium from being in the bloodstream.  Despite what those "Got Milk?" advertisements would have one believe, you can have too much calcium.
3.) To the best of my knowledge, cartilage doesn't contain marrow, which is where vertebrates generate blood cells.  Aside from the problems of having a much more finite blood supply, kuvrahks would loose all the lovely literary uses of marrow.  Imagine how Csyelus' version of Dead Poets Society would've gone without John Keating being able to tell his students to suck the marrow out of life.  Maybe that would just make them less likely to be cannibals...

Instead, I'd suggest giving a comparatively larger portion of the kuvrahk population double-jointedness.  They can simply have bones with ends shaped in ways that leave more room for them to turn, and perhaps more cartilage within said joints to still cushion them.

Are Kuvrahks plantigrade or digitigrade?
I haven't seen anything in a comic yet to make me think that kuvrahks are anything but plantigrade.  Both in old comics (and wallpaper) and new.

Quote
EDIT:  Also, has anyone ever done a reference pic for this race?  Trying to find one has been... difficult.

I've been using the "Man's Shirt" and "Lounging in the Sun" pics for reference so far...
If you're referring to sizes, there was a vote incentive that demonstrated the heights of an average kuvrahk and hromwathi.

Offline Sparky Bluefang

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Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #14 on: October 22, 2007, 05:37:16 PM »
Are Kuvrahks plantigrade or digitigrade?
I haven't seen anything in a comic yet to make me think that kuvrahks are anything but plantigrade.  Both in old comics (and wallpaper) and new.
I agree. All evidence points to Kuvvies being plantigrade.

I just noticed the portion on Anatomy under General where it mentions the use of a "more flexible cartilage base" for the skeleton, and I'd like to point out some downsides to that.
1.) Cartilage is more difficult to repair than bone.  When cartilage is torn, it's replaced with scar tissue (a much less flexible substance), whereas bone just requires the fixation of more calcium at points of stress.  (See Wolff's law)  This leads to the second point.
2.) Bone acts as storage area for calcium, not only so that it can be used later when needed but to also keep too much calcium from being in the bloodstream.  Despite what those "Got Milk?" advertisements would have one believe, you can have too much calcium.
3.) To the best of my knowledge, cartilage doesn't contain marrow, which is where vertebrates generate blood cells.  Aside from the problems of having a much more finite blood supply, kuvrahks would loose all the lovely literary uses of marrow.  Imagine how Csyelus' version of Dead Poets Society would've gone without John Keating being able to tell his students to suck the marrow out of life.  Maybe that would just make them less likely to be cannibals...

Instead, I'd suggest giving a comparatively larger portion of the kuvrahk population double-jointedness.  They can simply have bones with ends shaped in ways that leave more room for them to turn, and perhaps more cartilage within said joints to still cushion them.

Well it dose say that the skeleton has a cartilage base, not that it is cartilage. Cartilage is probably too flexible on its own to provide any strength, so there is definitely more at work.

Regarding marrow and calcium, Kuvvies have a different physiology than humans, so perhaps they don't have the same requirements for calcium and different modes of blood production. I suppose it is possible that they really have a cross between bone and cartilage. This would give them the flexibility in addition to calcium storage and marrow.

But I do like the idea that their skeletons still have the same base as ours, but have much more flexible joints. The only problem with that is the increased flexibility would also work to make their joints much more frail. Humans have enough problems with frailty that I don't think that alone is the solution for Kuvvies.

When y'all say that all are herms, but have internal organs...  Does that mean that, internally, all Kuvrahks have ovaries and testes, or simply the potential to develop those?  Does that mean that, ahem, internally, they always have both a penis and vagina, or are those parts developed during puberty/via hormones like listed above?  And IF they always have all those parts, are only some accessible when dealing with a male or female gender?

Well, given the definition of hermaphroditic, they probably have both sets of reproductive organs, but the primary function/primary expression/arousal/sex drive/and so on is probably controlled/regulated through a cross between genetics and hormones.

But I have to say that Caz has never really elaborated upon (at least that I know of) that aspect of the Kuvrahk race.
« Last Edit: October 22, 2007, 05:45:39 PM by Sparky Bluefang »

Altermeta Community

Re: (Un)Official Kuvrahk FAQ [Updated 02/27/07]
« Reply #14 on: October 22, 2007, 05:37:16 PM »